FMP – Character creation and brainstorming


  • four/five main focus characters
  • possible creatures; 
    • dragon
    • unicorn
    • griffin/hipogriff
    • ghost
    • vampire
    • werewolf
    • shapeshifter {wouldn’t work in this situation – defeats purpose}
    • manticore
    • fairy
    • mermaid
    • pegasus
    • imp
  • final selection of creatures;
    • dragon
    • unicorn
    • manticore
    • ghost
    • [possible last] – imp

Characters decided basics;

  • dragon // Tildral, Protector Of The Weak OR Anit, The Nocturnal // female // 5000 years of age // main personality traits;
    • angry, hotheaded, irritable, loyal, greedy, independant, strong
  • unicorn // denali // female // 1800 // main personality traits;
    • arrogant, quiet, caring, cautious, low intelligence
  • manticore // tafrak// male // 2300 // main personality traits
    • aggressive, angry, strong, ignorant, headstrong
  • ghost // jamison // neutral // ????? // main personality traits;
    • quiet, shy, introverted, smart, quick-witted, 

Tildral; Til ; moodboard


Denali; Deni ; moodboard


Tafrak; Rak ; moodboard


Jamison; Jamie; moodboard


FMP – process and progress – task three

development of character; initial ideas, first sketches, development sketches

  • first sketches
    • hnnn
  • mid/development sketches
    • hnnnnnn
  • final sketches

development of environment; initial, first, development, final

  • initial ideas
    • written ideas
  • first sketches
    • hnn
  • development
    • hnnnn
  • final
    • hNNNNNNN


FMP – Research – Task two

primary source research;

  • museums 
    • absolutely not.
  • exhibitions
    • that doesnt fit in for what i’m doing
  • shows
    • still doesn’t fit with concept art.
  • questionairres
    • ????

record of saved ‘research’; drawings, photographs, notes and sketches;


evidence of idea generation;

  • slideshow here ig [ the fb chat ]

creative planning list; 

  • character research in form of mood-boards, sketches
  • environment research in form of moodboards, photos
  • sketches
    • poses, expressions, eventual character design
  • look into artistic and drawing techniques 
  • create a map for the game 
    • look at popular maps e.g. mordor/lotr
  • more
  • more

visual planning;

  • moodboards
    • of both character influences and key ideas
    • of environmental influences and key ideas.
    • of similar games
  • mind maps
    • in sketcbook, transferred
  • sketches
    • in sketchbook, partially transfer
  • design boards
    • ….?
  • test shots
    • n/a
  • storyboards
    • possibly. sketchbook first if they are made
  • character development 
    • developing characters design and details slowly
    • mostly sketchbook, continued and transferred to digital

content planning;

  • script drafts
    • not neccessary
  • character development
    • written-wise?. on blog.
  • questions
    • ????

risk assessment;

  • mac
    • possible risks
      • work deletion
  • room/college
    • possible risks
      • spilled drink
      • mac not starting up
      • not enough seats
      • not being able to get into the room itself
  • tablet
    • possible risks
      • driver not installing
      • pen nib wearing too thin or breaking entirely
      • it getting majorly damaged
  • sketchbook
    • paper cut
    • it getting wet/ruining pages



FMP – Treatment

current title i’m working with is ‘crossing grissilda’, still working on that i’m not good with names. 

the genre is concept art for a 2d based game, mystery/puzzle and adventure based if we were to be specific. We have been given a few weeks to plan the idea and then two further months to complete the work. The idea is to get an almost full concept for a game done, or that amount and tier of work anyway. The target audience is of course game companies and industries as well as the audience of the game, which i would estimate is female leaning and of the mid teen variety. 

The game is about a small group of fantasy creatures who crossed a witch throughout their lives at one point and the witch finally grew powerful enough for revenge, so she decides to toy with them. She sends them to the normal dimension where they are forced to take human shape and follow clues she’s left if they ever wish to return home, to their normal selves. (set in a modern-countryside type area)

For this concept there are multiple characters, one of which of course being the witch herself who is the main antagonist, the human hybrids who consists of a group of 4 or 5 though realistically the group would be larger considering its people who have wronged the witch. One of the main group is a yet to be named dragon hybrid, wingless and with only her fire magic left she’s very hotheaded, agitated and somewhat greedy and possessive. 

I chose this idea because the other few that i did have were unrealistic, unachievable or were not as appealing to me and the themes for this project themselves. I think this idea takes some of the themes quite literally, thrusting olden creatures into a modern day type of world as well as physically changing them and them having to adapt to that possibly permanent change. 

I have researched concept art from multiple sources of media and as well as this i have researched games of similar style to see how i would create concepts of these, contextual resources have also been used to make sure the research is of multi media standard. 

The equipment needed will be a sketchbook with enough pages, pencils and drawing equipment as well as my personal drawing tablet, and the macs themselves to be able to digitise sketchbook work. The programmes involved will be adobe photoshop, paint tool sai and possibly illustrator depending on how each programme works. 

My product will be pitched to a few ‘members of authority’ to be okay’d.

FMP – character design research

moodboards here;

my main point and place of research was pinterest in terms of character research and influences, that way i could create moodboards out of the most relevant images collected

ive also looked into multiple books on the matter, though im still working on looking more deeply into concept artists individually and specifically .